Building Prey: how artists shape video game worlds – The Guardian

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The Guardian

Building Prey: how artists shape video game worlds
The Guardian
Arkane's Sébastien Mitton got here up with the time period Neo Deco to explain the appear and feel, combining mid-20th century design and futuristic components. “The area station constructing is impressed by Hugh Ferris's ideas, artwork deco or neo artwork deco skyscrapers ...


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Building Prey: how artists shape video game worlds - The Guardian